My Dubious Crystal Ball |
|
| September 21st, 2005 |

Last week was a pretty exciting time for Razer and certainly for Razerguy himself. Razer was one of the main sponsors of the World Cyber Games (WCG) US qualifier event. Held in the heart of New York city at the Manhattan Center, the event was chronicled by more of the main stream press than we have seen at any event. This is a good thing for gaming in general, and as I have written before getting the word out to as many non-gamers is crucial to the long-term success of gamer in general and more specifically, pro gaming.
Not everyone agrees with our viewpoint and that is okay because controversy spurs thought and discussion. For example Sports Illustrated said, “As nearly 200 video game players gathered in New York City last week for the U.S. finals of the World Cyber Games, a bold — and highly dubious — prediction was ventured by Robert Krakoff, the president of Razer, a gaming peripherals company: "You’ll see these kids on a box of Wheaties one day." Krakoff believes that top gamers have as much of a right to be called athletes as the poker players or bass fishermen on ESPN.” (this URL is longer than the quote?):
Full article here. (opens in new window)
Okay, so I’m “dubious” … the point is that non-gamers are being made aware of gaming as a “sport”, plus there are many positive stories about gamers and the games we are playing to help dispel some of the myths and misperceptions from the past.
At the WCG event I was invited to be a part of a press conference and given the platform to talk to over 40 press and online writers about what I see as the future of gaming. I thought that you might find my comments anywhere from interesting to provocative. So here they are …
The Future of Gaming … transcript from Robert Krakoff’s speech, September 7, 2005, World Cyber Games, New York City.
Gaming is a relatively new pop-culture phenomenon and in the last 10 years it has replaced the movie industry in overall entertainment sales.
What will become of gaming over the next ten years?

As an active sponsor of LANs, teams, events, leagues and world tours over the last 7 years I believe that I’m in a good position to look into the crystal ball toward the near future … and from where Razer views the gaming industry there is much good news.
First let’s look at events like the World Cyber Gamers. I predict that as more and more players, fans, parents and press are exposed to professionally run events that these will be acknowledged as true family entertainment. Gaming when staged properly is as great a spectator sport as tennis, golf or the X-games. Gaming just requires more exposure to reach that status.
Next let’s look at the world of gaming from a geographic standpoint. Korea’s national news coverage and enthusiasm for gaming is considered an anomaly by today’s standards. But imagine the future with 30 to 50 countries having this same passion? This is already happening in China, Brazil, Argentina and Eastern Europe. Longer established countries like Germany, Canada and all of Scandinavia are actively producing another new generation of star gamers and fanatics.
Next let’s look at sponsors … yes, companies like Samsung, Intel, NVIDIA and Razer. We are the current and original sponsors who years ago recognized the value of supporting the grassroots of gaming. Next will be the Fortune 500 corporate sponsors like Coke and Pepsi, Ford and Toyota, Kellogg’s and General Foods, Burger King and MacDonald’s … trust me, they are all coming to the party.
What will bring them into this strange new land you ask? The gamer generation has already grown larger and broader than the marketers current wet dream darling, the baby boomer generation. Unlike the Boomers the gamer generation has a true generation gap. They have their own “’leet” language … they don’t watch or respond to traditional advertising messages or mediums. They don’t trust marketers or believe their hype. In short the next wave of corporate sponsors will be forced to overcome their pop-culture fears and join the party, one-by-one.
The biggest change in the next ten years will be how and when network television will cover gaming as a cyber sport. Oh, this will happen and when it does their will be another major gaming revolution. This will be a healthy revolution, whereby large numbers of 35+ non-gamers will be exposed in mass to the world of competitive gaming and they finally get it. Old misinformation and unsupported fears that gaming is too violent or leads to violent behavior will be exposed as so much misinformation. In the future more parents will encourage their children to emulate professional gamers much as they do other celebrity athletes. And yet another wave or generation of super-gamers will be born.
At that time their will be another wave of game developers with new and more expansive ideas and concepts for future gaming. Windows Vista OS will be a huge leap forward toward advancing the growth and acceptance of mainstream gaming. Microsoft’s goal is to treat the launch of Vista like the launch of a major console, with gotta-have-it games optimized for this new OS through DirectX 10.
Following the launch of Vista will be another wave of product engineers to deliver even newer and better systems for component development. Games will become even more interactive and immersive and will be available cross-platform. There will be more merging of the personal computer and the console. Consoles will become more interactive and players will become more involved and compete more effectively online and in live events. Look at the support and vision that the WCG has exemplified in the area of console gaming support.
With television coverage and corporate sponsors’ prize money and the number of major gaming events will grow. There will be regular tours of major cities. Fans and families will turn out in droves to cheer their local teams. Players and teams will become celebrities and endorse products beyond the gaming world.
Gamers will become organized, have rules and rights while other event organizers will strive to meet the standards of the WCG. There will be fallout of those event organizers who can’t provide the proper support of the players and provide a professional entertainment vehicle to the fans.
Gamers will become schooled in the art of the media, to become entertaining, interesting and often provocative. They will have press agents, managers and entourages. Image and personality will transcend the geek icon often portrayed by the media. Gamers will become interactive rock stars.
I can see a day where teams and individual players are sponsored by large corporate sponsors much like they have attached their names to major sports stadiums. The players within these teams will travel to other cities and countries and have rock star status. Those of you who haven’t been around gaming long will have a hard time buying or at least visualizing this new world. To those of you I say ten years ago would you have expected to be here today to cover what is ostensibly a major qualifier event for the super bowl of gaming? Or would you have been able to predict the success of the X-Games?
I could talk about this to anyone who would listen for hours but time and good taste prevents me from prattling on. After the dust of the future has settled two constants will remain … the WCG will be one of the leading purveyors of great gaming entertainment and Razer will continue to support the community with sponsorships and leading edge products. I certainly welcome other points of view, questions and challenges to my thesis. I have in the past been accused of being a soapbox orator, and I can accept that title since this perch provides a better view of the gaming world as it passes.
Thank you for inviting me and for the opportunity to address this austere group of involved professionals. I’m really looking forward to this great event.





There are four areas that computer gaming helps to expand our minds, abstract reasoning, problem solving, pattern recognition and spatial logic. To support my hypothesis over the last ten years IQ test scores have increase by 14 points. Why do you think that this has happened? Our education systems are worse – our school text books haven’t changed – our teaching curriculum still fosters the belief that there are only right and wrong answers and that there is no ambiguity in the real world.
The only significant cultural change over the last decade is computer gaming and I hold that this is the only reason for the dramatic increase in IQ development.













